Post by Fewms on Feb 5, 2009 3:55:21 GMT
~An Outsiders View of Klatch~
There's a popular saying: Do not judge a book by its cover. In my case, this was definitely true of Djelibeybi.
I was first introduced to the city of Djelibeybi when I was still fairly new to the Disc, and had been taken there with a group. As the group was disbanded, I decided to explore this new city, safe in the knowledge that I could always godmother back to Ankh-Morpork at my low level. The only warning I received was not to kill priests and cats, as doing so would get me thrown to the crocodiles. With this warning in mind, I set out to explore. I soon came across a teacher who taught me the basics of the fine Djelian language. And then something happened which changed my perception of Djelibeybi for a long time.
I foolishly tried snatching the coins from a passing mercenary, which turned out to be a bad idea. I ran as fast as I could, straight into one of the local temples, which was filled with priests. This, sadly, resulted in me being thrown into the endless (at least, that's how it seemed to me at the time) savanna. It also stopped me from returning to Djelibeybi for a while, as I felt that returning to a city where a thief couldn't stay for more than a few minutes was a bad idea.
It was only much later that I decided to return, and found that Djelibeybi is a lot more than just smug cats and cackling priests. I found a vibrant, rich, atmospheric city, filled with many interesting and unique people, from the mesmerising T'paz, to the shady Scrakkik.
As I set out to find out more about this lovely city, I began to read about their council and laws, and I was intrigued by the attempts to forge their own individual identity with the limited coded resources that they had. The laws against dual citizenship, and nationalisation of playershops, are definitely good steps in that direction. More recently, their attempts to take over those areas of the Disc not under the dominion of any other council have come under the limelight. But possibly the most recent and noteworthy of these attempts to make the most of limited resources is probably the starting of the fine Djelian newspaper known as the Papyrus.
In all, Klatch is a lovely place, whether you call it home, or whether you're just visiting. And the opening of the lovely cities of Ephebe and Al-Khali to the public will only add to the beauty of Klatch.
-Abhishek the Wicked
There's a popular saying: Do not judge a book by its cover. In my case, this was definitely true of Djelibeybi.
I was first introduced to the city of Djelibeybi when I was still fairly new to the Disc, and had been taken there with a group. As the group was disbanded, I decided to explore this new city, safe in the knowledge that I could always godmother back to Ankh-Morpork at my low level. The only warning I received was not to kill priests and cats, as doing so would get me thrown to the crocodiles. With this warning in mind, I set out to explore. I soon came across a teacher who taught me the basics of the fine Djelian language. And then something happened which changed my perception of Djelibeybi for a long time.
I foolishly tried snatching the coins from a passing mercenary, which turned out to be a bad idea. I ran as fast as I could, straight into one of the local temples, which was filled with priests. This, sadly, resulted in me being thrown into the endless (at least, that's how it seemed to me at the time) savanna. It also stopped me from returning to Djelibeybi for a while, as I felt that returning to a city where a thief couldn't stay for more than a few minutes was a bad idea.
It was only much later that I decided to return, and found that Djelibeybi is a lot more than just smug cats and cackling priests. I found a vibrant, rich, atmospheric city, filled with many interesting and unique people, from the mesmerising T'paz, to the shady Scrakkik.
As I set out to find out more about this lovely city, I began to read about their council and laws, and I was intrigued by the attempts to forge their own individual identity with the limited coded resources that they had. The laws against dual citizenship, and nationalisation of playershops, are definitely good steps in that direction. More recently, their attempts to take over those areas of the Disc not under the dominion of any other council have come under the limelight. But possibly the most recent and noteworthy of these attempts to make the most of limited resources is probably the starting of the fine Djelian newspaper known as the Papyrus.
In all, Klatch is a lovely place, whether you call it home, or whether you're just visiting. And the opening of the lovely cities of Ephebe and Al-Khali to the public will only add to the beauty of Klatch.
-Abhishek the Wicked